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	<title>Comments for Game Design Concepts</title>
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	<link>http://gamedesignconcepts.wordpress.com</link>
	<description>An experiment in game design and teaching</description>
	<lastBuildDate>Thu, 19 Jan 2012 20:31:59 +0000</lastBuildDate>
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		<title>Comment on Syllabus and Schedule by It&#8217;s Only a Model &#124; Take On Rules</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/04/21/syllabus-and-schedule/#comment-1231</link>
		<dc:creator><![CDATA[It&#8217;s Only a Model &#124; Take On Rules]]></dc:creator>
		<pubDate>Thu, 19 Jan 2012 20:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=10#comment-1231</guid>
		<description><![CDATA[[...] and ultimately settled on Game Design Concept&#8216;s blog, in particular the entry concerning a game design syllabus and schedule.  I went out and bought, from my friendly local bookstore, Scott McLoud&#8217;s [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and ultimately settled on Game Design Concept&#8216;s blog, in particular the entry concerning a game design syllabus and schedule.  I went out and bought, from my friendly local bookstore, Scott McLoud&#8217;s [...]</p>
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		<title>Comment on Level 10: Nonlinear Storytelling by Freedom and Engagement in Interactive Narratives &#124; The Pixel Hunt</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/30/level-10-nonlinear-storytelling/#comment-1191</link>
		<dc:creator><![CDATA[Freedom and Engagement in Interactive Narratives &#124; The Pixel Hunt]]></dc:creator>
		<pubDate>Sun, 11 Dec 2011 16:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=75#comment-1191</guid>
		<description><![CDATA[[...] It is based on Ian Schreiber&#8217;s excellent course, Game Design Concepts. Particularly this part. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] It is based on Ian Schreiber&#8217;s excellent course, Game Design Concepts. Particularly this part. [...]</p>
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		<title>Comment on Level 1: Overview / What is a Game? by PurpleCyanide</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/#comment-1135</link>
		<dc:creator><![CDATA[PurpleCyanide]]></dc:creator>
		<pubDate>Sat, 22 Oct 2011 17:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=22#comment-1135</guid>
		<description><![CDATA[If I&#039;m a serial killer, then killing people is fun... -_-
Also, think about that again after reading Richard Connell&#039;s &quot;The Most Dangerous Game&quot;.]]></description>
		<content:encoded><![CDATA[<p>If I&#8217;m a serial killer, then killing people is fun&#8230; -_-<br />
Also, think about that again after reading Richard Connell&#8217;s &#8220;The Most Dangerous Game&#8221;.</p>
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		<title>Comment on Level 10: Nonlinear Storytelling by Richard Smith</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/30/level-10-nonlinear-storytelling/#comment-1073</link>
		<dc:creator><![CDATA[Richard Smith]]></dc:creator>
		<pubDate>Sat, 08 Oct 2011 00:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=75#comment-1073</guid>
		<description><![CDATA[In your discussion of how to make interactive stories, you left out the &#039;story net&#039; described in the book, &quot;Chris Crawford on Interactive Storytelling&quot;.   There is a lot of good meat in that book on creating drama, the programming of characters with depth which develop depending on how the player acts towards them, and the importance of gossip and secrets in drama.

I highly recommend it.  Rick]]></description>
		<content:encoded><![CDATA[<p>In your discussion of how to make interactive stories, you left out the &#8216;story net&#8217; described in the book, &#8220;Chris Crawford on Interactive Storytelling&#8221;.   There is a lot of good meat in that book on creating drama, the programming of characters with depth which develop depending on how the player acts towards them, and the importance of gossip and secrets in drama.</p>
<p>I highly recommend it.  Rick</p>
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		<title>Comment on Level 1: Overview / What is a Game? by link 01/10/2011 &#171; Game Design Journey</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/#comment-1044</link>
		<dc:creator><![CDATA[link 01/10/2011 &#171; Game Design Journey]]></dc:creator>
		<pubDate>Sat, 01 Oct 2011 21:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=22#comment-1044</guid>
		<description><![CDATA[[...] Um guia sobre as fases do desenvolvimento de um jogo [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Um guia sobre as fases do desenvolvimento de um jogo [...]</p>
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		<title>Comment on Level 10: Nonlinear Storytelling by Webdocumentaires et narration non-linéaire &#124; Je perds donc je pense</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/30/level-10-nonlinear-storytelling/#comment-1034</link>
		<dc:creator><![CDATA[Webdocumentaires et narration non-linéaire &#124; Je perds donc je pense]]></dc:creator>
		<pubDate>Wed, 28 Sep 2011 19:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=75#comment-1034</guid>
		<description><![CDATA[[...] dirigé par le Game Designer Ian Schreiber, et plus particulièrement un chapitre consacré à la narration délinéarisée dans les jeux vidéo. A la lecture de ce passionnant article, une constatation s&#039;imposait : ce que Schreiber décrivait [...]]]></description>
		<content:encoded><![CDATA[<p>[...] dirigé par le Game Designer Ian Schreiber, et plus particulièrement un chapitre consacré à la narration délinéarisée dans les jeux vidéo. A la lecture de ce passionnant article, une constatation s&#039;imposait : ce que Schreiber décrivait [...]</p>
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		<title>Comment on Syllabus and Schedule by Making Game Based Learning (#gbl) &#8211; research &#38; principles &#8211; Learning to nurture ideas</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/04/21/syllabus-and-schedule/#comment-1010</link>
		<dc:creator><![CDATA[Making Game Based Learning (#gbl) &#8211; research &#38; principles &#8211; Learning to nurture ideas]]></dc:creator>
		<pubDate>Fri, 23 Sep 2011 00:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=10#comment-1010</guid>
		<description><![CDATA[[...] Game Design Concepts &#8211; Ian Schreiber  http://gamedesignconcepts.wordpress.com/2009/04/21/syllabus-and-schedule/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Game Design Concepts &#8211; Ian Schreiber  <a href="http://gamedesignconcepts.wordpress.com/2009/04/21/syllabus-and-schedule/" rel="nofollow">http://gamedesignconcepts.wordpress.com/2009/04/21/syllabus-and-schedule/</a> [...]</p>
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		<title>Comment on Level 2: Game Design / Iteration and Rapid Prototyping by How we hack and prototype our games before jumping into coding</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/02/level-2-game-design-iteration-and-rapid-prototyping/#comment-999</link>
		<dc:creator><![CDATA[How we hack and prototype our games before jumping into coding]]></dc:creator>
		<pubDate>Mon, 19 Sep 2011 20:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=31#comment-999</guid>
		<description><![CDATA[[...] hacking mindset can also apply to game designing too. There are many, many articles showing how to do game prototyping in board, paper and pencil. For video game [...]]]></description>
		<content:encoded><![CDATA[<p>[...] hacking mindset can also apply to game designing too. There are many, many articles showing how to do game prototyping in board, paper and pencil. For video game [...]</p>
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		<title>Comment on Syllabus and Schedule by Ian Schrieber&#8217;s Game-Design classes &#124; Games Alive..</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/04/21/syllabus-and-schedule/#comment-988</link>
		<dc:creator><![CDATA[Ian Schrieber&#8217;s Game-Design classes &#124; Games Alive..]]></dc:creator>
		<pubDate>Fri, 29 Jul 2011 11:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=10#comment-988</guid>
		<description><![CDATA[[...] Prof. Ian divided the entire course into 20 Levels, as he called them. Starting from the basics of &#8220;what makes a game, a game?&#8221;, he went deep into the Design principles by perfect structuring the levels. You can go through the course structure here. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Prof. Ian divided the entire course into 20 Levels, as he called them. Starting from the basics of &#8220;what makes a game, a game?&#8221;, he went deep into the Design principles by perfect structuring the levels. You can go through the course structure here. [...]</p>
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		<title>Comment on Level 3: Formal Elements of Games by Game Design Concepts: Legal Issues for Game Developers &#124; Game Law Partners</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-987</link>
		<dc:creator><![CDATA[Game Design Concepts: Legal Issues for Game Developers &#124; Game Law Partners]]></dc:creator>
		<pubDate>Wed, 27 Jul 2011 13:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-987</guid>
		<description><![CDATA[[...] you missed it the first time, grab Dan&#8217;s introduction course on IP for Game Developers at Ian Schrieber&#8217;s Game Design Concepts course.   This entry was posted in news and tagged news by eig. Bookmark the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] you missed it the first time, grab Dan&#8217;s introduction course on IP for Game Developers at Ian Schrieber&#8217;s Game Design Concepts course.   This entry was posted in news and tagged news by eig. Bookmark the [...]</p>
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