“I just found this blog, what do I do?”

This course was originally offered in real-time from June 29 – September 6, 2009. If you are just finding this now, does that mean you missed out on everything? Not at all. The course content is still here and available for you. Going through the course just requires some minor modifications. Consider the following as your guide to the course if you are just starting out.

Follow the posts in order.

Start with the schedule and syllabus to get an idea of what this course has to offer (ignore the dates, of course). If it sounds intriguing, you’ll also want to order Challenges for Game Designers as it is a required text, and the recommended A Theory of Fun and Understanding Comics. The purpose of these books is explained in the syllabus.

Then, when you are ready, move forward to June’s Level 1 post. This is the official start of the course. From there, move forward to the next post, and the next, and so on all the way up to Level 20 when the course is finished.

Suggested Schedule

This summer, we went at a fast pace: one blog post every Monday and every Thursday (so, two per week), which let the entire course fit into 10 weeks. If you have plenty of free time, you may be able to go at this pace on your own, but if you are in school (or have a full-time job) then I would suggest a slower rate.

To extend this to a 30-week course, go through the first half (Levels 1 through 10) at a rate of one post per week. Go through the second half of the course (Levels 11 through 20) at a rate of one post every two weeks. This will give you a lot more time to spend on your Design Project, and you will be grateful for it. Allow yourself “vacations” from the course at 10-week intervals, to give yourself a break and to let the material really sink in.

Participation

Naturally, since you are not going through this course at the same time as everyone else, you will not have access to the discussion forums or write access to the wiki, and posting on Twitter will not be as meaningful. Whenever the course asks you to use the forums, wiki or Twitter, simply put this in a document of your own and keep it for yourself. You do not need to post it anywhere.

If you have any questions or comments on the course content of this blog, please leave comments! I do get an email whenever someone leaves a comment, and I can still respond to posts here. As time goes on and more people leave comments, the course material just gets stronger and stronger.

This course works better if you take it with friends. If you have a group of friends or colleagues who are willing to go through this with you, instead of keeping your work to yourself, share it with your friends. Meet on a regular basis to discuss the course topics and share your projects.

When you’re done… There’s another course on the topic of game balance, if you’re interested in that! Go to http://gamebalanceconcepts.wordpress.com and continue.

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7 Responses to ““I just found this blog, what do I do?””

  1. CodeJustin Says:

    rip

  2. Design til it hurts. « Palimpsest Games – Joe Murphy Says:

    [...] year, I did an online course called Game Design Concepts. Most of the course was angled towards videogames, but lots applied to RPGs. My favorite topic was [...]

  3. Mavis Says:

    Is the other course starting? I did the first course and it was really good.

  4. Eric Sumner Says:

    As I don’t believe that I’m currently qualified to go through the Game Balance course, I’m trying to get a group of people running through this course instead. If anyone here is interested, stop by http://blog.haleret.com/game-design-concepts-class-of-2010 .

  5. Till Says:

    Hi,
    when i send the document (which contains the answers to the tasks) to you when I’m done with the course, can I get a confirmation of participation in this course from you as pdf or something like that?

    • ai864 Says:

      Unfortunately, since this course is not accredited, there’s no way for me to offer any kind of proof of participation. On the bright side, if you do all of the tasks (especially the final project during the last half of the course), that should serve as your proof of learning. After all, at the end you will have an original, full-featured, playable game. If the game is fun, what more confirmation would you need? :)

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