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	<title>Comments on: Level 3: Formal Elements of Games</title>
	<atom:link href="http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/</link>
	<description>An experiment in game design and teaching</description>
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		<title>By: Game Design Concepts: Legal Issues for Game Developers &#124; Game Law Partners</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-987</link>
		<dc:creator><![CDATA[Game Design Concepts: Legal Issues for Game Developers &#124; Game Law Partners]]></dc:creator>
		<pubDate>Wed, 27 Jul 2011 13:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-987</guid>
		<description><![CDATA[[...] you missed it the first time, grab Dan&#8217;s introduction course on IP for Game Developers at Ian Schrieber&#8217;s Game Design Concepts course.   This entry was posted in news and tagged news by eig. Bookmark the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] you missed it the first time, grab Dan&#8217;s introduction course on IP for Game Developers at Ian Schrieber&#8217;s Game Design Concepts course.   This entry was posted in news and tagged news by eig. Bookmark the [...]</p>
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	<item>
		<title>By: Lesson 3 homeplay &#8211; Design a World War One Game &#124; My Personal Blog</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-983</link>
		<dc:creator><![CDATA[Lesson 3 homeplay &#8211; Design a World War One Game &#124; My Personal Blog]]></dc:creator>
		<pubDate>Tue, 26 Jul 2011 11:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-983</guid>
		<description><![CDATA[[...] The Lesson 3 homeplay is a slightly modified form of Challenge 2-5 in the Challenges text, with an optional difficulty level based on previous experience with game design: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Lesson 3 homeplay is a slightly modified form of Challenge 2-5 in the Challenges text, with an optional difficulty level based on previous experience with game design: [...]</p>
]]></content:encoded>
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	<item>
		<title>By: ai864</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-838</link>
		<dc:creator><![CDATA[ai864]]></dc:creator>
		<pubDate>Sun, 02 May 2010 17:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-838</guid>
		<description><![CDATA[It goes by both names, although I wasn&#039;t aware of that until you gave me the other name and I looked it up: http://www.boardgamegeek.com/boardgame/438/scotland-yard

A number of board games do this, releasing the same game with different names (usually in different countries). A more well-known example is the mystery board game that goes by the name &quot;Clue&quot; in the USA and &quot;Cluedo&quot; in the UK.]]></description>
		<content:encoded><![CDATA[<p>It goes by both names, although I wasn&#8217;t aware of that until you gave me the other name and I looked it up: <a href="http://www.boardgamegeek.com/boardgame/438/scotland-yard" rel="nofollow">http://www.boardgamegeek.com/boardgame/438/scotland-yard</a></p>
<p>A number of board games do this, releasing the same game with different names (usually in different countries). A more well-known example is the mystery board game that goes by the name &#8220;Clue&#8221; in the USA and &#8220;Cluedo&#8221; in the UK.</p>
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		<title>By: Gustavo</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-837</link>
		<dc:creator><![CDATA[Gustavo]]></dc:creator>
		<pubDate>Wed, 28 Apr 2010 23:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-837</guid>
		<description><![CDATA[Just a little correction (and I know I&#039;m kinda late here)

The game you talked about on One-against-many, it&#039;s not scotland yard, it is Interpol!]]></description>
		<content:encoded><![CDATA[<p>Just a little correction (and I know I&#8217;m kinda late here)</p>
<p>The game you talked about on One-against-many, it&#8217;s not scotland yard, it is Interpol!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Análise Crítica de Games &#171; nanuscodice</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-610</link>
		<dc:creator><![CDATA[Análise Crítica de Games &#171; nanuscodice]]></dc:creator>
		<pubDate>Fri, 31 Jul 2009 01:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-610</guid>
		<description><![CDATA[[...] Nesse trecho, &#8220;Critical Analysis of Games&#8221; do artigo Level 3: Formal Elements of Games, é dissertado sobre o que é análise crítica de games e dá algumas dicas de como fazer essas [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Nesse trecho, &#8220;Critical Analysis of Games&#8221; do artigo Level 3: Formal Elements of Games, é dissertado sobre o que é análise crítica de games e dá algumas dicas de como fazer essas [...]</p>
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		<title>By: Modran</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-593</link>
		<dc:creator><![CDATA[Modran]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 21:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-593</guid>
		<description><![CDATA[It&#039;s a bit late, but I did the first challenge &quot;race to the end&quot; game. Took me way more than 15 minutes, however.
http://randommiles.blogspot.com/2009/07/game-design-challenge.html

I have done a territory acquisition one this week end that we tested with a friend and my significant other. Just need to take the time to write it down too...]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s a bit late, but I did the first challenge &#8220;race to the end&#8221; game. Took me way more than 15 minutes, however.<br />
<a href="http://randommiles.blogspot.com/2009/07/game-design-challenge.html" rel="nofollow">http://randommiles.blogspot.com/2009/07/game-design-challenge.html</a></p>
<p>I have done a territory acquisition one this week end that we tested with a friend and my significant other. Just need to take the time to write it down too&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: WW1 Game &#171; Dave Matney:Forward</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-470</link>
		<dc:creator><![CDATA[WW1 Game &#171; Dave Matney:Forward]]></dc:creator>
		<pubDate>Mon, 13 Jul 2009 22:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-470</guid>
		<description><![CDATA[[...] 2009 July 13    by davematney   In Game Deisgn Concepts: Level 3, we were challeneged to make a game based on WW1. I chose the lowest level of difficulty, mainly [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 2009 July 13    by davematney   In Game Deisgn Concepts: Level 3, we were challeneged to make a game based on WW1. I chose the lowest level of difficulty, mainly [...]</p>
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	<item>
		<title>By: WW1 Game &#124; Dave Matney : Forward</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-469</link>
		<dc:creator><![CDATA[WW1 Game &#124; Dave Matney : Forward]]></dc:creator>
		<pubDate>Mon, 13 Jul 2009 21:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-469</guid>
		<description><![CDATA[[...] Game Deisgn Concepts: Level 3, we were challeneged to make a game based on WW1.  I chose the lowest level of difficulty, mainly [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Game Deisgn Concepts: Level 3, we were challeneged to make a game based on WW1.  I chose the lowest level of difficulty, mainly [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Game Design Concepts: Level 3 Challenge &#171; Chunkymouth 2.1</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-435</link>
		<dc:creator><![CDATA[Game Design Concepts: Level 3 Challenge &#171; Chunkymouth 2.1]]></dc:creator>
		<pubDate>Sat, 11 Jul 2009 01:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-435</guid>
		<description><![CDATA[[...] Here was the assignment: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Here was the assignment: [...]</p>
]]></content:encoded>
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	<item>
		<title>By: ai864</title>
		<link>http://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-elements-of-games/#comment-403</link>
		<dc:creator><![CDATA[ai864]]></dc:creator>
		<pubDate>Thu, 09 Jul 2009 08:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignconcepts.wordpress.com/?p=42#comment-403</guid>
		<description><![CDATA[Jose and Noah (and others in a similar predicament): I apologize for the delay. Apparently there was a mad rush to create forum accounts just before the deadline this week. I&#039;ve made it through the current batch, so if you created a forum account you should soon receive an activation if you haven&#039;t already.

If you created an account and it was rejected, all that means is that I could not find your email in the registration list. If you registered for the course (and received email confirmation from me), check to make sure that the email you used to create the forum account is the same one you sent to me. If you can&#039;t do that for some reason, at least include enough identifying information when you create a forum account that I can find you some other way (by searching on part of your email address, or your name, or username, or something). With 1400 people in this course, I can&#039;t spend more than a few seconds doing a quick search through my Excel sheet of registration info, so if I can&#039;t find you easily, I just cancel the account and wait for you to try again (with some easier-to-locate info next time, hopefully).]]></description>
		<content:encoded><![CDATA[<p>Jose and Noah (and others in a similar predicament): I apologize for the delay. Apparently there was a mad rush to create forum accounts just before the deadline this week. I&#8217;ve made it through the current batch, so if you created a forum account you should soon receive an activation if you haven&#8217;t already.</p>
<p>If you created an account and it was rejected, all that means is that I could not find your email in the registration list. If you registered for the course (and received email confirmation from me), check to make sure that the email you used to create the forum account is the same one you sent to me. If you can&#8217;t do that for some reason, at least include enough identifying information when you create a forum account that I can find you some other way (by searching on part of your email address, or your name, or username, or something). With 1400 people in this course, I can&#8217;t spend more than a few seconds doing a quick search through my Excel sheet of registration info, so if I can&#8217;t find you easily, I just cancel the account and wait for you to try again (with some easier-to-locate info next time, hopefully).</p>
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